The best LAPA cargo in Call of Duty: Warzone

While most of the focus is Call of Duty: Warzone Currently on the latest Vanguard weapon, one SMG in particular has been quietly on top for a while now. Them OT ti 9 is already the king of SMG and although still better, LAPA excels in many ways. It was launched in October 2021, serving as the last Cold War SMG to be added to the game. For whatever reason, this weapon seems to have been overlooked by much of the community, as it is quite rare to meet a player using it. The thing is, it is a versatile gun that can be fired in a few different ways.

It is a perfect beast of burden, especially on the Born Island. But how should you teach it, and what kind of material should you bring with you? These are the best collections for LAPA SMG.

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LAPA Overview

As always, let’s take a closer look at LAPA, including details on how to use it effectively. The first thing to note is that LAPA is very effective past 11 meters, which is right around the distance where OTs 9 stands as a useful. We will compare LAPA to 9 OTs a lot here, because it is already the top dog of SMGs. Within 11 meters, LAPA is also better and competes against OTs 9, with negligible difference in time off (TTK) according to TrueGameData.

Besides, pretty much everything else about LAPA is standard. It has a basic recording time of 2.32 seconds, a frame rate of low resolution (ADS) of 192ms, and a light output of 700RPM. Another difference with LAPA is that your metal horns are very heavy, so you will always want to use an Optic of the same type unless you are going with lightning. Metal horns tend to block a lot of the screen, which is a shame because it means you will almost always have to use an optical, but the advantages of the remaining weapon are for.

These are the recommended bases.

Proximity-range

Recommended recommendation:

Muzzle Sound Suppressor
Barrel 7.9 ″ Rifle
Lesa SWAT 5mW Eye Laser
Underbarrel Bruiser Dimu
Journal STANAG 50 Rnd

First, let’s touch on the LAPA construction beyond approximate, built around transfer speed, speed-to-burn, and adequate hip flexion. Although the metal horns are awful with this weapon, you will not need to use them because you will be the most shotgun with this character. That way, you can save the attachment slot to use for something else. With this being a hip hop, you would really like to use within 11 meters or so, and the closer you are to your destination, the more likely you are to hit your rifles.

Start with the Sound Suppressor Muzzle with this build for suppress, keeping and killing minimap enemies when firing. It also increases your speed-to-fire, allowing you to start shooting faster after running, which is ideal for hip-hooking. Follow that up with the 7.9 agba Rifle barrel for a light rate boost. This is really effective when used with close proximity like this, as it increases TTK. The barrel is a bit of a punishment for its damage rate and bullet speed, but that would not be important with the quarterback class.

With this being a hip-hop writing, you will want to use SWAT 5mW Eye Laser since it boosts hip-burn accuracy. It slows down your ADS speeds, but again, this is not a factor with the hip joint setting. Next, go with the Bruiser Dimu Underbarrel, which gives you extra light-weight and transfer speed without penalties. Finish Write with the STANAG 50 Rnd Magazine for maximum ammo. You can also go with the Salvo 45 Rnd Fast Mag at the expense of five bullets, which can make or break some bullets. Reproduction speed is better, though.

Opportunities

Iho 1 Quick repair
Iho 2 I
Iho 3 Amped

Therefore, the perk selection comes down to playstyle and favorite, but we highly recommend Quick repair if you’re an aggressive player. This will give you immediate health renewal, which will no doubt be handy if you are in the midst of an enemy group. After that, it is difficult to recommend anything but I since it is so useful in many situations. Remember, Ghost lets you appear during enemy UAVs, as well as Heartbeat sensors. If you are confident in your skills, you can go with High Alert, but for most artists, Spirit is recommended. For perk 3, there are a few better options, but for this writing, we prefer Amped. This allows you to switch to a second weapon even faster.

Apparatus

Assassin Knife throwing
Wisdom Stun Grenade

When it comes to devices, you have several options at your disposal, but it is difficult to get up Throwing knives in the Assassin’s Creed. This is because you can quickly throw one to the descending player to remove them immediately, saving you precious ammo. When you are in the middle of a battle of many enemies, this is great. Although, if this is not your case, you can switch to Semtex Grenades or even Molotov Cocktails. By the rules, Stun Grenades is great for storms into a room, but the Heartbeat Sensor is fantastic too.

Mid-range

Recommended recommendation:

Muzzle Agency Manager
Barrel 12.4 ″ M03 Enhancer
Opiki Microflex LED
Underbarrel Holder Representative Site
Journal STANAG 50 Rnd

Next, let’s cover an excellent character as a sniper support weapon – the best used during mid-range combat. Since LAPA has overtaken the MP5 (CW) and 9 OTs favorites between 11 and 18 meters, it is a strong choice for sniper support weapon. And of course, LAPA became yours within 11 meters, in particular, making it a fantastic choice next to a sniper. This is Build.

For this loadout, swap on to the Agency Suppressor Muzzle, which allows you to appear on enemy UAVs, but also increase your vertical renewal control, bullet speed, and damage range. All of these benefits will help you mid-range. A normal sound absorber should fly in this case, because it damages the bullet speed and its range. Speaking of places, we recommend a switch over to the 12.4 Bar M03 Forced Barrel for a boost your effective damage range and fire rate. You will find the fire rate faster to be a little more forgiving if you are not a regular performer.

Next, use the Optic of your choice, such as Microflex LED or something similar. You do not want to take anything with zoom larger than 2.0x, because that will greatly damage your ADS speeds. As long as this is a middle ground, you will want to be equipped with these Field Agent Dimu Underbarrel, which improves its vertical and horizontal alignment control. The weapon is already easy to control, but this attachment makes it more user-friendly, especially in the range. Finish Write with the STANAG 50 Rnd Magazine to ensure you have multiple rounds to secure the exceptions from a distance. It will take you more bullets to eliminate a player after the first damage, so more ammo, better.

Opportunities

Iho 1 Quick repair
Iho 2 Excess
Iho 3 Amped

When it comes to Perks, you will always use the recommended ones, although, there is room for playstyle-based testing. For Hole 1, Quick repair is also a powerful option, such as EOD As long as this is a sniper class, you will want to use it Excess so you can bring the weapon you want to reach you next to LAPA. We prefer Swiss K31 or Kar98k. Finally, you will absolutely want to use Amped so you can swap between your two weapons faster.

Apparatus

Assassin Claymores
Wisdom Heartbeat sensor

You won’t be working and shooting as much with this class, so if you plan on hanging around at some point, it helps to have Claymores looking at his back. This can save your life, especially if you start shooting enemies while they are damaged before using the rocks. The same can be said about the Heartbeat sensor, which shows non-Ghosted players within a 50-meter radius. This is especially important when playing on Rebirth Island, because there are so many players who pull in without opportunities.

All-round

Recommended recommendation:

Muzzle Agency Manager
Lesa Tiger Team Spotlight
Opiki Microflex LED
Treasure Treasurer Raider
Journal STANAG 50 Rnd

For the final build, let’s dive into a setup that works in a variety of situations. This all-round class is great for quarterbacks, but it works well in mid-range situations and can even work well next to a sniper. You will not perform as well as close or from a distance as you would with specific foundations for those situations, but you will instead have the advantage of performing well enough in multiple scenarios.

For this, keep the Agency Suppressor Muzzle for benefits to range, regression control, and bullet speed. It will also remove you from the enemy’s small map when shooting. It can be replaced by the Sound Suppressor standard if you tend to access more proximity hosts, but in general, the Supplieror should be the best bet here. From there, we actually recommend jumping a barrel together with this. Your weapon will also work normally in mid-range, so you should increase how well it works in close proximity instead. For that, we recommend Tiger Team Spotlight. This attachment increases the efficiency of your hip flexion and the degree of effective damage, which helps with flexibility.

Next, you will definitely want to be equipped with an Optic, because the metal horns are much worse. We like the Microflex LED, but go with whatever you are comfortable with. If you can stand the metal horns, more power to you – allowing a attachment hole. Most gamers will need an Optic. To bring the work up-close, go with the Treasurer Raider. This will increase your ADS rifle speed, your thinking speed, and your firing times. Finally, go with the STANAG 50 Rnd Magazine, as always.

Opportunities

Iho 1 Quick repair
Iho 2 I
Iho 3 Scout fighting

As long as this is more of an aggressive load, of course you will want to use it Quick repair to help you restore health faster after receiving exemptions. For benefit 2, I be go-to; however, High Alert works wonders on this class since your screen pulsates when the enemy looks at it. Although, the Spirit sacrifice is hard. As for Opportunity Slot 3, Scout fighting is a great option so you can automatically ping enemies for your team in full when you defeat them. This makes it easy to shoot through the walls.

Apparatus

Assassin Molotov Cocktails
Wisdom We know

With this being an angry character, you should think seriously Molotov Cocktails with it so you can use them to clear out a room and deal more fire damage over time. Throwing knives works well, too, so choose any one that suits your style. Finally, we like to run Stims with this loadout since they give you a massive temporary speed boost. If you know how to use them, you can get out of the opposition before they can even react.

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